- Drew concept sketch of Caitlyn, Doug, Alitheia, and Esarhaddon Indwelt.
- Began reading Secrets of the Game Business in order to learn how to start and run a video game development company.
- Began linking scenes with one another inside the prototype.
- Created a world map in-game, with an airship to navigate it.
- Did initial musical arrangements for 6 songs.
- Rough Prototype of ASF in the Unity Game Engine using the Okashi RPG Kit (ORK).
- Entered most of the game's status, item, and equipment data into ORK.
- 150+ songs for the game are composed as rough drafts, one of them is scored out in http://www.noteflight.com/scores/view/e0288eb79e6f1119a8002340b2decb2ea123cd90
- Begun arranging the music for the composed songs.
- Database created in Sqlite3 and connected to the Unity Game Engine. Most character stats, items, weapons, status ailments and augments, and game save slot info tables are populated with rough draft data.
- Real life models selected for several characters: Caitlyn-Ben Ryan, Alitheia-Sarah Rowlands, Doug-Sean O'Brien
- Wrote the novel/game design document for ASF.
- Got ASF, in rough novel format, copyrighted by the US Library of Congress. I have certificate in hand!
- Menu GUI screens roughed out in Photoshop and used in the Unity Game Engine rough prototype.
- Started making overhead area maps of Catharsia, Cerulean, and Seren.
- Informally recruited the following people to help with the game: D.J. Davis-music, Ben Ryan-Concept Art, Sean O'Brien-novel review, Philip Nelson-novel review, Evan Gunther-3D art, Chris Eden - cutscene planning and combat choreography.
- Drafted out a world map for ASF in color and in black and white.
- Made rough draft of a game rules and design document, including a vocab and grammar instructional plan for teaching Mandarin Chinese to English speaking players.
- Began Excel spreadsheets with character, enemy, and weapon stats calculations for the purposes of balancing out the difficulty of player advancement.
- Drafted an art assets pipeline plan for 3D artists to follow.
- Created a team agreement form and photo release form.
- Took panoramic facial photos of models for Alitheia, Caitlyn and Doug. Created composite facial textures with these in photoshop.
- Began modeling the head for Alitheia and Caitlyn in Blender.
- Downloaded many free and free-to-use 3D models from various websites and began optimizing them for use in the Unity Game Engine: Correcting surface normals, poly-reducing where appropriate, and replacing blender-produced materials with uv maps that will appear in Unity.
- Created the first level of a video game in Unity for ECPI that taught me a ton about game development in Unity.
- Graduated with my bachelors in Game and Simulation Programming at ECPI.
- Wrote a rough outline for the entire ASF series; books 2,3,4,5,6, and 7.
- Prayed for an investor and God has potentially lined up a significant financial partner for ASF!
Progress-to-Date
Here is a Complete List of All Progress Made to Date (updated on 3/30/2011):
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