Monday, May 23, 2011
A Strong Start
So far, we've put together a very, very basic prototype on the ezimin.com site. The name of the game is Scribe's Descent. I've come up with rough drafts of some songs for the game, and our concept artist has begun to draw concept sketches of the main characters. I've written up a few more business documents, including an org chart, roles and responsibilities, and an rough outline for our pre-production tasks.
Thursday, May 12, 2011
Company Name - Ezimin Interactive
I finally decided on a company name - Ezimin Interactive. Here's the meaning behind it:
Ezimin - 1.(political) those who rule the Kingdom of another. 2.(spiritual) The 5 warrior apostles chosen by God at the end times to lead the Church into battle against Satan's army. Ezimin is the plural form of the word Ezim. This is a fictitious word that only has meaning from the ASF series. NOTE: it is not a 'real' word!
I registered the domain for this. In the coming weeks, I'll be building an official company website at http://www.ezimin.com
Also, I finally registered. asignetforever.com
I'll be slowly putting content on that site as well.
Ezimin - 1.(political) those who rule the Kingdom of another. 2.(spiritual) The 5 warrior apostles chosen by God at the end times to lead the Church into battle against Satan's army. Ezimin is the plural form of the word Ezim. This is a fictitious word that only has meaning from the ASF series. NOTE: it is not a 'real' word!
I registered the domain for this. In the coming weeks, I'll be building an official company website at http://www.ezimin.com
Also, I finally registered. asignetforever.com
I'll be slowly putting content on that site as well.
Tuesday, May 10, 2011
First Steps
So far, I have done the following for the new company:
-wrote a game story
-came up with some core game mechanics
-made a small prototype of some game mechanics in Unity
-recruited a 3D artist, concept artist, designer, marketing person, and a programmer
-wrote company policies
-began game design discussions with the designer
I've also started to read 4 books on game business development: Game Production Handbook, Business and Legal Primer for Game Development, The Game Localization Handbook, and Team Leadership in the Game Industry.
I still haven't decided for sure what the company or the first game will be called.
-wrote a game story
-came up with some core game mechanics
-made a small prototype of some game mechanics in Unity
-recruited a 3D artist, concept artist, designer, marketing person, and a programmer
-wrote company policies
-began game design discussions with the designer
I've also started to read 4 books on game business development: Game Production Handbook, Business and Legal Primer for Game Development, The Game Localization Handbook, and Team Leadership in the Game Industry.
I still haven't decided for sure what the company or the first game will be called.
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